Saturday, September 24, 2016

Framework for efficient synthesis of spatially embedded morphologies

I was delighted to contribute to this paper:



Many problems in science and engineering require the ability to grow tubular or polymeric structures up to large volume fractions within a bounded region of three-dimensional space. Examples range from the construction of fibrous materials and biological cells such as neurons, to the creation of initial configurations for molecular simulations. A common feature of these problems is the need for the growing structures to wind throughout space without intersecting. At any time, the growth of a morphology depends on the current state of all the others, as well as the environment it is growing in, which makes the problem computationally intensive. Neuron synthesis has the additional constraint that the morphologies should reliably resemble biological cells, which possess nonlocal structural correlations, exhibit high packing fractions, and whose growth responds to anatomical boundaries in the synthesis volume. We present a spatial framework for simultaneous growth of an arbitrary number of nonintersecting morphologies that presents the growing structures with information on anisotropic and inhomogeneous properties of the space. The framework is computationally efficient because intersection detection is linear in the mass of growing elements up to high volume fractions and versatile because it provides functionality for environmental growth cues to be accessed by the growing morphologies. We demonstrate the framework by growing morphologies of various complexity.

Saturday, August 13, 2016

360 previews of 7'000 neurons

Thanks to the OSPRay equirectangular camera, Brayns can now render 360 images and videos.

Wednesday, July 13, 2016

In the news:

Brayns in the news, thanks to a amazing collaboration with the Intel team.

Using Intel’s Xeon Phi for Brain Research Visualisation

Sunday, June 26, 2016

Bringing interactive ray-tracing to neuroscience

Brayns, the application I've been working on for 6 months at EPFL, is now open-source!

To me, this application represents the first step to bringing interactive ray-tracing to neuroscience. Very exciting moments and millions of ideas are on their way. Stay tuned!

Saturday, June 25, 2016

ISC 2016 Tech Demo on Intel's new KNL architecture

Had a great time presenting Brayns at the Intel booth ISC2016.

Brayns is finally open-source, star it, fork it and contribute to introducing ray-tracing to the world of Neuro-Science. 

Brayns was presented running on 4 KNL nodes and was running amazingly fast! Up to 60fps in Full-HD on a 500 million geometries (spheres, cones and cylinders) model.

Sunday, May 22, 2016

Short trip in the virtual brain

Work in progress... Cool camera lens effects coupled with ambient occlusion and light emitting objects, thanks to ray-tracing.

Souce code is meant to go Open-source in the next few weeks on the Blue Brain github repository.

Stay tuned!

Monday, May 16, 2016

Stepping into the virtual brain


One of the keys towards understanding how the brain works as a whole is visualisation of how the individual cells function; photo-realistic rendering is therefore important.